

Dressed in functional graphics, it opens in a traditional fashion, with you being asked to customize the appearance of your avatar and their character stats. Just another day in Splendid, small-town bastion of the almost living.ĭoublebear Productions' inaugural title is an isometric survival simulator set within a world gone belly up.

We're all just puppets here.Įxhausted of options, I'm punted back to the shelter proper - a converted school ringed by a flimsy wire fence - to plan. Like me, Davis is a marionette tethered to the narrative's strings. I fumble through dialogue options, desperately trying to find a way to remind dear Davis that yes, we do have the goddamned antibiotics so quit telling me what I already know. I just came back from there with a stack of antibioti - "ĭead State might be a post-apocalyptic, turn-based RPG in the vein of Fallout and a more sedentary State of Decay, but it certainly isn't very good at listening to me. My hands still smell like gasoline and leaky bottles of codeine. "But I just - " I palmed the sleep from my eyes. "You need to go to the pharmacy!" demands the soft-spoken brunette in the wheelchair, my self-appointed deputy, the voice-of-almost-reason in this hellhole of town. We sent survivalist Cassandra Khaw to Splendid, Texas. Dead State's own Kickstarter in 2012 allowed Double Bear to move into full-time production and the game was finally released last week.

It was also one of the few old-fashioned isometric RPGs in development before Kickstarter helped the likes of Wasteland 2 and Pillars of Eternity to burst onto the scene. It looked like it might be the game that revitalised the zombie genre long before the rotters had reached saturation point. Dead State has been shambling toward release for years and we've been tracking its progress since Brian Mitsoda announced the project in 2010.
